ARIADNE/WAYFINDING

What has Matt Written about the Videogame Destiny?

After surviving a cancer diagnosis, Matt rediscovered joy, community, and perspective through the video game Destiny. He draws parallels between its habit-forming design and real estate engagement strategies, urging professionals to build trust, consistency, and meaningful relationships. Storytelling, routine, and user-centered design, he argues, are the keys to enduring success.(Read)

Excerpt:
Try to get at why people come back time and again, why they share stories about you and what you do, and why they talk to their friends about how great it all is. Or why it isn’t, and apply this kind of user-centric design thinking to your business as a strategy for growth and optimization. If you can foster habituation tactics into what you do, that goes beyond thinking about superficial social, video, or content tactics. It’s a deeper level of connecting with the right set of users, on their terms, at the right time for them, and one that I believe is the only way to build a business into 2018.

Bungie’s Wrath of the Machine raid, once sci-fi spectacle, now eerily parallels 2025 advances in self-assembling nanotech and adaptive AI. The game’s SIVA plague presciently models real-world challenges in programmable matter. As fiction converges with lab reality, Destiny becomes cultural scaffolding for public understanding of biotech’s ethical and design frontiers. (Read)

Excerpt:
Wrath of the Machine no longer reads as distant sci-fi but as a stylized rehearsal for dilemmas arriving in real laboratories. Bungie’s choice to keep the raid in cold storage may preserve its mythic aura, yet the cultural work it performs. Teaching millions the visceral stakes of self-assembling technology, persists. As publication curves rise and AI gains physical embodiment, SIVA’s red lattice stands as both warning and design brief. For scholars of interactive narrative (and, not incidentally, product leads shaping NBC’s tech coverage) the takeaway is clear: game spaces are becoming pre-competitive sandboxes where society negotiates the ethics of emerging hardware. In 2025 the Plaguelands feel a little less fictional, and the machine’s wrath is increasingly our own to engineer—or to avert.

Destiny’s upcoming Edge of Fate expansion elevates the enigmatic Nine from cryptic background figures to mythic central players. Drawing from Egypt’s Ennead cosmology, Bungie blends dark-matter physics with ancient theology, transforming gameplay into digital myth-making. The Nine’s long-awaited spotlight promises awe, innovation, and a narrative resurrection 5,000 years in the making. (Read)

Excerpt:
Destiny began as a tale of Light versus Darkness, but its most compelling mysteries live in the grey space between—planets that think, coins that whisper, and nine entities too vast to perceive directly. If Edge of Fate truly lets us walk their halls, Bungie isn’t just adding another destination; it is translating a 4 500-year-old creation hymn into an interactive medium. For lore archivists, that’s a once-per-franchise field trip. For players weary of seasonal plate-spinning, it is a chance to rediscover awe. And for anyone who geeks out over the crossroads of game design and ancient religion: buckle up—the Ennead are about to get their first line of spoken dialogue in 5 000 years, and you’ll be holding the controller when they do.